In my last post, I promised you I’d be taking a close look at the many factors that affect healer gameplay as an expansion progresses. And I got started on tackling the most theoretically challenging aspect – the throughput value of increased Spirit – right away. It seemed like a non sequitur, probably, but it was the cornerstone of an entire analysis on the influence of gear on healer throughput. In this post, I’ll be expanding on that analysis, to explore the magnitude of effect that stat growth has on healer throughput, and also to look forward to Legion with what little we know.
This will be a graph-heavy post, so if you are math-averse, I’m really sorry, but I’m not sure there’s any cleaner way to express the information.
I’ll just jump straight into the Big Picture, and drill down from there, highlighting a few interesting points along the way.
The Big Picture: Warlords Scaling
I turned to my heavily modded version of HealerCalcs to estimate the percent throughput increase that healers have experienced over the course of the expansion. I won’t bore you with the details of how I generated the data, other than to note that I used my first-week-of-raiding iLvl of 643 as the starting point, and the max iLvl recorded for healers on Warcraft Logs at the moment I’m making this post, 745, as the end point.
Here is the graph I generated, plotting throughput increase as a function of iLvl:
The green line at the top represents the combined effects of all of our gear on our potential maximum throughput. You can see that it’s just over 400%, which means that our HPS now at the end of HFC is potentially 5 times as strong as our HPS was at the start of Highmaul.
We turn now to our expert healing correspondent, Gwen Stefani, for her reaction: