| Contents | |
| Page | Topic |
| 1 | Design & Gameplay Changes |
| 2 | New Spells & Abilities |
| 3 | Talents Overview (Lvl 15-45) |
| 4 | Talents Overview (Lvl 60-90) |
| 5 | Glyphs Overview |
| 6 | Extra for Experts |
The Druid class has been subjected to a significant redesign in Mists of Pandaria in an attempt to emphasise our hybrid nature. Ironically, this happened to remove the only spec with real hybrid functionality: the bear-cat. Druids are now the first class in World of Warcraft to have four specialisations: Feral (Cat) and Feral (Bear) have been separated into Feral and Guardian, respectively.
A lot of other utility and cross-role abilities are now missing from each Druid spec, as our spell books have been streamlined. For example, non-Restoration Druids have lost access to Lifebloom, Regrowth, and Nourish, while non-Feral/Guardian Druids have lost access to Skull Bash and many of the DPS or tanking tools necessary to perform those roles. In return, we have been granted passive buffs that allow us to do as best we can with what we have left, and the hybrid functionality that remains has been made a lot less punitive to use.
For Restoration Druids specifically, not a great deal has changed beyond a few quality-of-life issues. Lifebloom and Harmony should now work together more nicely, leaving us with more GCDs to play with our new toys – a burst healing tool and … wait for it … a tank cooldown! Besides these new abilities, however, our healing will remain largely the same; we are still the kings of throughput, and we will still blanket the raid in HoTs.
This article will focus on the changes to the Druid class that most affect Restoration, but there will be a lot of discussion of our hybrid capabilities since it is the focus of our redesign, and an interest of mine, personally. As this is all based on experience from the MoP Beta, please keep in mind that most of this information will be changing frequently; as such, I have tried to stay away from making any clear recommendations or advice until the class becomes more stable.
Design and Gameplay Changes
The biggest change for Restoration Druids in MoP compared to Cataclysm is the quality-of-life change to our Harmony and Lifebloom mechanics that has granted us a reprieve from the severe GCD limitations of our playstyle.
Lifebloom’s duration has been increased to 15 seconds, and Harmony (our active Mastery buff) has had its duration extended to 20 seconds. We can now keep our Mastery active by using Swiftmend on cooldown, and we have a lot of breathing room to be able to refresh our Lifebloom on the tank. This simplifies our Mastery a lot, making it effectively no different from a passive buff, since we should be using Swiftmend more frequently than once every 20 seconds.
The Lifebloom change is definitely a boon for raiding Restoration Druids, allowing us more flexibility with our GCDs. However, the change is less welcome for PvPers, which is why there is now a Glyph that will reduce the Lifebloom duration to 10 seconds and prevent your direct heals from refreshing its duration.
Tree of Life still exists in the Incarnation Talent, accessible at level 60. The model remains the “skeevy broccoli” of Cataclysm, and can no longer be glyphed to resemble the Treant. Unfortunately, Tree of Life no longer empowers Wrath casts, perhaps to give the talent less synergy with Nature’s Vigil in the level 90 tier.
Finally, all Restoration Druids receive Living Seed, Malfurion’s Gift, and Swift Rejuvenation upon choosing their spec. These used to be “optional” talents in the Restoration tree in Cataclysm, although the only truly optional talent amongst them was Living Seed.
Rebirth will now return targets to life with 60% health and 20% mana, up from 20% health and 20% mana. This is a significant improvement in that the Glyph of Rebirth is no longer mandatory, and since Restoration Druids actually have a wealth of excellent Glyphs to choose from, this will allow us much greater flexibility in glyphing our characters. While there still may be some encounters where a full-health resurrection is required, in most situations a 60% health resurrection will suffice if the resurrected player is careful about popping back up at a safe time.
Many of our remaining utility spells with shapeshifting requirements have been redesigned to be usable from any form, but to shift you into the appropriate form when used. You may now Growl, Dash, Prowl, and Stampeding Roar all from your caster form, without having to fumble for your shapeshifting keybind and then find the ability you want to cast on your replacement action bar. This will make it a lot less painful to use our utility tools during combat.
PvP and soloing Resto Druids will be saddened to learn that Nature’s Grasp has been reduced to a single charge. The charge remains for 45 seconds or until used, and the ability retains its 1-minute cooldown. This is a pretty significant nerf to the ability compared to Live, which may have been intended to compensate for the fact that Disentanglement is now baseline for all Druid specs. Unfortunately, since Restoration already had Disentanglement, this represents a net loss for our spec.
Faerie Fire’s Weakened Armor component now lasts only 30 sec, while the Faerie Fire anti-stealth debuff lasts 5 minutes. It is now much less appealing to have your raid’s Resto Druid stack Faerie Fire on the boss in lieu of sunders, since they would have to refresh the buff so frequently.
Specific to our role, Restoration Druids are losing two abilities. We no longer have the passive Gift of Nature that improved all our healing spells by 25%; presumably, all of our healing spells have this 25% bonus baked in, which is made possible by the removal of all but Rejuvenation and Healing Touch from the non-Restoration specs. Additionally, we have lost Revitalize (and by association, Replenishment), as the developers are trying to remove external, potentially unbalanced sources of mana regeneration from the game, to allow us greater flexibility in raid composition.
In the survivability department, we have lost access to two talented abilities from Cataclysm: Perseverence (reduced spell damage) and Nature’s Ward (free self-Rejuvenation when taking damage below 50% health). We are similarly missing Fury of Stormrage, which gave us free Wrath casts with a chance to proc instant Starfires; this makes some sense as we can no longer cast Starfire (see below).
We have also been stripped of a lot of utility or off-role abilities from our various shapeshift forms. The table below lists the abilities that we had access to in Cataclysm, but are missing from our spell books now.
| Abilities No Longer Accessible to Resto: | ||
| Bear Form | Caster Form | Cat Form |
| Bash Demoralizing Roar Enrage Feral Faerie Fire Savage Defense Skull Bash Thrash |
Gift of Nature Insect Swarm Starfire Thorns Wild Mushroom: Detonate |
Claw Cower Feral Faerie Fire Ravage Rip Savage Roar Shred Skull Bash Tiger’s Fury |

This is a very solid guide. Thanks for the work. Consider your blog followed.
How up to date is this guide?
Hey Ushio, this guide is up to date for build 15929, the current Beta build. With less than 2 months to the release date I’m hoping that I won’t have to completely re-do all of it
hey love the guids first off. I got a disc priest but cant stand the play style changes they made so have decided to reroll paladin or druid, which do you think is a better choice come mop since the recent blue post about paladin nerfs
Hi steve, I think even with Paladin bug fixes and the changes GC just announced coming up, Paladins will always be strong healers. Druids are in a wonderful spot right now too, although not much has changed for them, play-style-wise, from Cataclysm. I think you should play whichever class appeals to you the most, or if you play with a group and don’t really have a preference, whichever class synergises the best with your other players.
while reading the symbiosis section: you state you can’t heal during deterrence. Have you tried this, as the tooltip says you only can’t attack. e.g. the hunter version also lets you use non-offensive actions like mend pet, tame pet etc
Yep, I tested it and was unable to cast spells. I didn’t try everything, because I was relying on the generosity of a random /trade hunter to let me test, but I was unable to cast Rejuvenation or Wild Growth.
Excellent guide
rolled a Druid not to long ago and was looking for a comprehensive outlook as to the changes made due to the patch… I have have found all I need here, thank you so much
-R
“The model remains the “skeevy broccoli” of Cataclysm” all resto druids should stand a while and contemplate their resto form and the luna universe for the duration of Incarnation without the old glyph and no casting.